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Linda Andersson
Linda Andersson
3D Artist
Bandhagen, Sweden

Summary

I'm an experienced and versatile 3D Artist who has worked with many different IP:s, art styles and asset types. I'm well-versed in the 3D asset pipeline for both characters and environment assets in both full-PBR and hand-painted styles, from modelling to implementation. Through my years I have switched between realism and stylized art depending on the project. I also have experience as a Senior and Lead which has given me the chance to improve my planning, delegating tasks and mentoring/feedbacking skills.

Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingTexturingUV MappingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer

Experience

  • Character Artist at Metaking Studios
    Stockholm, SE
    February 2022 - Present

    In our game, Blocklords, my main tasks are modeling and texturing high end characters in a medieval/fantasy setting. I also remake these high poly models into low-poly with LOD:s for in-game purposes.

  • 3D Artist at Virtual Brains (Goodbye Kansas Group AB)
    Stockholm, Sweden
    October 2018 - September 2021

    I worked as a 3D Artist on Otherworld Heroes and Hello Kitty AR: Kawaii World. Both were for mobile and location-based, but very different in how you play, in tone and style.

    In Otherworld Heroes I created different map decorations such as vegetation, rocks, buildings, but also a lot of enemies and armor sets for the playable characters. For a while I was the Lead Artist where I assigned tasks, did sprint planning, feedbacking and gave the final approval of assets.

    For the Hello Kitty project I mostly created different Sanrio characters such as Hello Kitty, Batdz Maru, Cinnamoroll and Keroppi. In a later stage of the production I helped out with buildings and props.

  • Senior 3D Artist at Station Interactive AB
    Karlshamn, Sweden
    March 2016 - February 2018

    I worked with Little Big Planet 3 DLC. I created costumes for the different characters, based on original concepts or other IP owned characters. I modeled, textured, skinned and tested everything in-game as well. Later on I worked with props and environment art and other various things for two unannonunced projects. I also had a 3D mentor role for newcomers, to help and give them feedback on their work.

  • 3D Artist at Paradox Interactive
    Skovde, Sweden
    May 2012 - December 2015

    I have created core content for Runemaster and Europa Universalis 4 and many Unit Pack DLC's for Crusader King's 2, Europa Universalis 4 and Hearts of Iron 3. I modeled characters most of the time, but I created occational props and other various things as well.