I'm an experienced and versatile 3D Artist who has worked with many different IP:s, art styles and asset types. I'm well-versed in the 3D asset pipeline for both characters and environment assets in both full-PBR and hand-painted styles, from modelling to implementation. Through my years I have switched between realism and stylized art depending on the project. I also have experience as a Senior and Lead which has given me the chance to improve my planning, delegating tasks and mentoring/feedbacking skills.
In our game, Blocklords, my main tasks are modeling and texturing high end characters in a medieval/fantasy setting. I also remake these high poly models into low-poly with LOD:s for in-game purposes.
I worked as a 3D Artist on Otherworld Heroes and Hello Kitty AR: Kawaii World. Both were for mobile and location-based, but very different in how you play, in tone and style.
In Otherworld Heroes I created different map decorations such as vegetation, rocks, buildings, but also a lot of enemies and armor sets for the playable characters. For a while I was the Lead Artist where I assigned tasks, did sprint planning, feedbacking and gave the final approval of assets.
For the Hello Kitty project I mostly created different Sanrio characters such as Hello Kitty, Batdz Maru, Cinnamoroll and Keroppi. In a later stage of the production I helped out with buildings and props.
I worked with Little Big Planet 3 DLC. I created costumes for the different characters, based on original concepts or other IP owned characters. I modeled, textured, skinned and tested everything in-game as well. Later on I worked with props and environment art and other various things for two unannonunced projects. I also had a 3D mentor role for newcomers, to help and give them feedback on their work.
I have created core content for Runemaster and Europa Universalis 4 and many Unit Pack DLC's for Crusader King's 2, Europa Universalis 4 and Hearts of Iron 3. I modeled characters most of the time, but I created occational props and other various things as well.