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Fashion Girl

Another stylized character. This time I wanted to mainly sculpt and do a quick texture and skip the full pipeline.
I decimated the model and did an auto-mapping and textured in Substance Painter. Up to here was pretty fine, but when I was gonna pose and skin her, this is where the big problem arose. Since she still was so high poly I just couldn't work with it. After some different approches I decimated her a lot more again and kept the UV-seams and finally I got a more manageable mesh.
I learnt many ways of how not to do this. XD