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Otherworld Heroes Game Art

Here are a few of my works I've done on the AR game Otherworld Heroes for iOS and Android. The game is in Soft Launch, so limited access.

I've modelled and textured the pieces showcased here, except for the Tree Trunk in Dimension 4, which was modelled by Jesper Hedin (https://www.artstation.com/jesperhedin) and the Dragon Skull, which was initially textured by Josefine Bärjed (https://www.artstation.com/josefinebarjed).

Everything is modelled in Maya and textured in Substance Painter for an unlit shader. I used Marmoset for these renders.

I've worked on much more, but these are the pieces I wanted to highlight.

Point of Interest, Temple, Dimension 3

Point of Interest, Temple, Dimension 3

Point of Interest, Giant Tree, Dimension 3

Point of Interest, Giant Tree, Dimension 3

Various enemies

Various enemies

Various resources

Various resources

Props, Dimension 3

Props, Dimension 3

Props, Dimension 4

Props, Dimension 4

Various props

Various props