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Techwear bust

It was time to really push myself in the realm of realism again and this is the result. I enjoyed myself throughout the process and I learned a few helpful tips along the way too.

I started working on the face and body shapes and then I transferred pore details from a scanned head, before adding more of my own. The jacket and pants was first created in marvelous, then I continued working on all the details in Zbrush. I created the lowpoly models in Maya, as well as the hair cards with xgen. All textures were created in Substance Painter, except for the hair. Lastly I rendered everything in Marmoset Toolbag.