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Mechanic bust

Again I wanted to push myself to make something more realistic as well as hard surface modeling. I was taking a lot of inspiration from different references, especially for the mechanical arm. I also wanted the design to feel slightly futuristic or have a cyberpunk theme.

Almost everything was created in Zbrush and then I made the low poly in Maya. All texture work was done in Substance Painter and lastly rendered with Marmoset Toolbag.